<?xml version="1.0" encoding="utf-8"?>
<entry xmlns="http://www.w3.org/2005/Atom">
  <author>
    <name>Tony Finch</name>
    <email>dot@dotat.at</email>
    <uri>https://dotat.at/</uri>
  </author>
  <link rel="alternate" href="https://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/"/>
  <link rel="self" href="https://dotat.at/:/HA6E3.atom"/>
  <id>https://dotat.at/:/HA6E3.html</id>
  <published>2021-01-08T18:27:35Z</published>
  <title type="html">Smooth voxel terrain: isosurface extraction with marching cubes and surface nets.</title>
  <content type="html"><![CDATA[
<ul>
  <li>2021‑01‑08 - Smooth voxel terrain: isosurface extraction with marching cubes and surface nets.</li>
  <li><a href="https://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/"><tt>https://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/</tt></a></li>
  <li>redirect <a href="https://dotat.at/:/HA6E3"><tt>https://dotat.at/:/HA6E3</tt></a></li>
  <li>blurb <a href="https://dotat.at/:/HA6E3.html"><tt>https://dotat.at/:/HA6E3.html</tt></a></li>
  <li>atom entry <a href="https://dotat.at/:/HA6E3.atom"><tt>https://dotat.at/:/HA6E3.atom</tt></a></li>
  <li><a href="https://web.archive.org/web/*/https://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/"><tt>web.archive.org</tt></a> <a href="https://archive.today/https://0fps.net/2012/07/12/smooth-voxel-terrain-part-2/"><tt>archive.today</tt></a> </li>
</ul>
]]></content>
</entry>
