My name is Inigo Quilez, I grew up in San Sebastián / Donostia, a beautiful city in the Basque Country, northern Spain. I work in Computer Graphics professionally in different roles - I've been a Technical Artists, a Product Manager, a Software Engineer and a Research Engineer, see resume. When life and work permit, I enjoy publishing and sharing everything I discover or invent in this very web site. If you find that useful, you can contribute to my Patreon or PayPal. If you cannot afford that, you can always help me by subscribing to my Youtube channel.
Contact: iquilezles@hotmail.com, Twitter, Facebook or TikTok.
Legal: Code in this website or in my Shadertoy account that implements an algorithm is under the MIT license. Code in this website or in my Shadertoy account that implements an artwork is considered to be the artwork, and is copyrighted.
Besides the content above that I produce, I have also created some other artifacts and products, some of which are listed here:
Contact: iquilezles@hotmail.com, Twitter, Facebook or TikTok.
Legal: Code in this website or in my Shadertoy account that implements an algorithm is under the MIT license. Code in this website or in my Shadertoy account that implements an artwork is considered to be the artwork, and is copyrighted.
articles
Articles, tutorials, code, and presentations related to computer graphics, maths, fractals, etc.
video tutorials
Video tutorials and live coding sessions (some a decade old!), on using maths to create images.
shadertoy
Code related to my articles, many undocumented algorithms and techniques, and most of my procedural arwork and mathematical paintings.
code
Code for demos, libraries and utilities that I use, that are not hosted in Shadertoy.
recreational
Little mathe or coding exercises, usually prompted by random topics or question I find in youtube or social media post.
blog
1400 blog posts written from 2008 to 2016. Observations, funny thoughts and word playing. Some embarrasingly corny, some deeper.
demoscene
Archive of all the demoscene pieces I created from 1998 to 2021, mostly featuring realtime rendering and procedural content.
Besides the content above that I produce, I have also created some other artifacts and products, some of which are listed here:
quill
I'm the current developer of "Quill", the VR painting and hand animation tool responsible for a few award winning VR short films.
shadertoy
A website that I co-founded with Pol Jeremias where you can create, share and learn realtime computer graphics.
made this thing
A platform for sharing code, art or whatever project you want, without any of the social media, development and collaboration overhead of GitHub.
graphtoy
A tool for graphing and designing mathematical functions, useful during procedural programming.
human shader
A collaborative project where almost 2000 people completed the first mathematical painting ever made with human brain power alone rather than by a machine!