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February 5-7 | Sunnyvale, CA | USA

Vulkanised 2024 - Thanks for a GREAT event!

Presentations are now available on the Event Page. Videos of the talks can be found on the Vulkan YouTube channel (youtube.com/c/Vulkan)

VIEW EVENT PAGE

Khronos Strengthens Vulkan Ecosystem

Announcing Vulkan Roadmap 2024

Khronos Drives Industry Support for Expanded 3D Features with Vulkan Roadmap 2024

Vulkan Roadmap 2024 Press Release

Videos from the event are now posted

Khronos Group BOF Series at SIGGRAPH 2023

SIGGRAPH 2023: Khronos standards are fundamental to many of the technologies on display at SIGGRAPH. Look for the latest updates to many of our standards at the Khronos BOF Day on Wednesday, August 9th at the JW Marriott LA Live and throughout the show!

See Details Here

Hades - Supergiant Games

Now Available with Vulkan on PC & Nintendo Switch

Hades

Hades is a multi award winning rogue-like dungeon crawler in which you defy the god of the dead as you hack and slash your way out of the Underworld of Greek myth.

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Half Life: Alyx - Valve

Vulkan for VR

Half-Life: Alyx

Half-Life: Alyx is Valve’s VR return to the Half-Life series. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Playing as Alyx Vance, you are humanity’s only chance for survival.

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Path of Exile - Grinding Gear Games

Available on PC and macOS with Vulkan

Path of Exile

Path of Exile is a free-to-play online Action RPG set in the dark fantasy world of Wraeclast. Available on PC, macOS with Vulkan.

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Vulkan Platform Support

Vulkan is a cross-platform industry standard enabling developers to target a wide range of devices with the same graphics API.

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

Latest Vulkan API Extensions and Additions

Baldur's Gate 3 - Larian Studios

Vulkan Developments

Latest Vulkan API Extensions and Additions

Vulkan is constantly evolving to bring new capabilities and improvements to the API. Here are some of the most recent developments

New to Graphics Programming?

If you're just starting out in your Graphics Programming journey, we've listed a few recommended resources to help get you spun up on the basics.

Marek Okon - Unsplash

Community

Join Our Community

There are several ways to follow the latest Vulkan developments, get questions answered and make suggestions for improvement.

You'll find thriving Vulkan community discussions on several forums and social media platforms below. It's a great way to get involved!

Latest project

Vulkan Portability

Vulkan® Portability™ aims to counter platform fragmentation by encouraging layered implementations of Vulkan functionality over Metal, DX12 and other APIs. Vulkan Portability enables Vulkan applications to be reliably deployed across diverse platforms

Latest project

Vulkan SC

The release of the Vulkan SC 1.0 specification on March 1, 2022 marked an important milestone in delivering a new generation of safety-critical APIs. Based on the Vulkan 1.2 API, Vulkan SC meets the needs of safety-critical systems to leverage the performance of modern GPUs to satisfy their graphics and compute requirements.

Events

Upcoming Events

See more events

Khronos Meetup Japan All presentations will be in Japanese This meetup will feature presentations by leading Vulkan experts.  The event provides developers a unique opportunity to learn…
The Game Developers Conference is the game industry's premier professional event, bringing the game development community together to exchange ideas, solve problems, and shape the future of…
News

The Latest on Vulkan

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At GDC 2024, AMD announced that FidelityFX Super Resolution 3 (FSR 3.1), AMD’s cutting-edge open upscaling technology, will be released later this year with Vulkan support. With Vulkan support, AMD opens up the possibilities for Linux-native games seeing support.
NVK, the open-source Vulkan driver for NVIDIA hardware in Mesa, is now ready for prime time. The new merge request gets rid of the non-conformant implementation warnings and changes the Meson configuration option for NVK from nouveau-experimental to just nouveau. This will act as a signal to distros that it’s now time to start shipping NVK to users. NVK will be part of Mesa 24.1 and you should expect to see it in either the spring or fall release of your favorite Linux distro. NVK is now a conformant Vulkan 1.3 implementation on Turing (RTX 2000 and GTX 1600 series), Ampere (RTX 3000 series), and Ada (RTX 4000 series) GPUs.
The 2024 LunarG Vulkan Ecosystem and SDK Survey is now Open! Please share your feedback by taking the LunarG annual anonymous developer’s survey. Both LunarG and the Khronos Vulkan Working Group collect this data to drive 2024 investments. Your participation is crucial to this process! The survey results will be tabulated and shared with the Vulkan community. At the end of 2024, LunarG will report on what actions were taken and what results were achieved. Thank you from LunarG and the Khronos Vulkan Working Group!
The Vulkan Working Group at Khronos has developed a set of video format decode and encode extensions, collectively referred to as “Vulkan Video.” Today, with the release of Vulkan 1.3.277, the Working Group is proud to announce the new Decode AV1 video extension. Similar to the Vulkan project in its goals, AV1 is a royalty-free open standard for video compression developed by the Alliance for Open Media (AOM) delivering industry-leading performance and quality. The result of broad industry collaboration and support, the Decode AV1 extension is a major milestone that builds on the foundation of Vulkan Video to bring cross-platform portable and performant AV1 decode to engines and applications everywhere.
Join the conversation:
Khronos welcomes community contributions

Contributing

There are many ways community members can contribute to Vulkan ranging from joining Khronos as a member, making suggestions for the Vulkan spec via Github or contributing to the many open source software and tools projects. Here are a few pointers to how to get started:

Contributing
Khronos welcomes community contributions

Contributing

There are many ways community members can contribute to Vulkan ranging from joining Khronos as a member, making suggestions for the Vulkan spec via Github or contributing to the many open source software and tools projects. Here are a few pointers to how to get started:

    • Promoter/contributor levels: Directly influence the Vulkan spec (with voting rights)
    • Associate/Academic levels: Advise the Working Group on future evolution topics (no voting rights)

    Find Out More

  • Khronos hosts and maintains several public repos for Vulkan - please follow the contributing and licensing guidelines listed on the repos:

    The public community can contribute via

    • Submitting issues
    • Suggesting improvements

    Find Out More

    • Engines
    • Frameworks
    • Libraries
    • Language bindings

    Find Out More